Mega Man: Dr. Wily's Revenge for the Game Boy is the first handheld title of the franchise. The decision to release a Game Boy incarnation of the series came after the release of Mega Man 3 on the NES. 💥The game reuses stage components, enemies and robot masters from the first two NES games. 🤖Developed by Minakuchi Engineering it was the first Mega Man game to be outsourced to a developer separate from Capcom.🧵1/2#RetroTrivia #retrogaming #gaming #games #videogames #MegaMan #Capcom

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[–] [S] 1 point 1 year ago

Mega Man II is the second game in the handheld series. Like its predecessor the game marries features of two consecutive NES titles, in this case Mega Man 2 and 3.This time Capcom outsourced the development to Thinking Rabbit, inexperienced in developing such games. Due to its bland level design and poorly optimized soundtrack it's considered the weakest of the five handheld titles. As a result the sequels returned in the hands of Minakuchi Engineering.🧵2/2#RetroTrivia #retrogaming #gaming

Menu screen and gameplay of Clash Man stage in Mega Man II on Super Game Boy.

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  • [–] 1 point 1 year ago (3 children)

    @repeatro Nice trivia! I had no idea that these games were outsourced. The first Mega Man game for Game Boy was the only one that I ever owned as a kid. I had several friends that were really into Mega Man and I loved watching them play the games but myself, I couldn't do it. I found them so crushingly difficult that I actually broke my first Game Boy in a fit of rage over the game. Lol It was at that point I decided I would appreciate the Mega Man games through others.

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  • [–] [S] 1 point 1 year ago (2 children)

    @Judeau I experienced both these games as a kid. Yeah, Mega Man is hard in general, regardless of the platform. I mean, see the gameplay in the GIFs 😅 The later of the five Game Boy titles are quite rare and expensive these days. Like with all the titles from famous franchises that were released close to the end of a consoles life span.

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  • [–] 1 point 1 year ago (1 child)

    @repeatro @Judeau I thought Japan System House (aka Biox) had developed MMII. I never heard of "Thinking Rabbit". I see Wikipedia lists them but I can't find another source.I'm a bit of an apologist for MMII. It's not a good game, but it tries some wacky things with the source material, and the music is really good (but infamously poorly programmed such that it's out of tune).

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  • [–] [S] 1 point 1 year ago

    @scribblemacher @Judeau I never experienced a difference in the Mega Man games on Game Boy as a kid. Also, while capturing the footage for this trivia MMII felt a little bit easier and therefore more enjoyable to play.Regarding Japan System House I found this on megaman.fandom.com/wiki/Mega_M:

    Japan System House (later known as Biox) were for many years thought to have been the game's developers, due to its composer, Kenji Yamazaki having credited them as such on his website. However, the actual developers have since been identified as Thinking Rabbit. This misunderstanding came about because both developers outsourced their Game Boy audio production to a freelance programmer named Hiroto Nakamura, who in turn hired Yamazaki to write the soundtracks; because Yamazaki never dealt directly with either ISH or Thinking Rabbit, he simply misidentified who the client was.

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