Mega Man: Dr. Wily's Revenge for the Game Boy is the first handheld title of the franchise. The decision to release a Game Boy incarnation of the series came after the release of Mega Man 3 on the NES. 💥The game reuses stage components, enemies and robot masters from the first two NES games. 🤖Developed by Minakuchi Engineering it was the first Mega Man game to be outsourced to a developer separate from Capcom.🧵1/2#RetroTrivia #retrogaming #gaming #games #videogames #MegaMan #Capcom

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[–] 1 point 1 year ago (1 child)

@repeatro @Judeau I thought Japan System House (aka Biox) had developed MMII. I never heard of "Thinking Rabbit". I see Wikipedia lists them but I can't find another source.I'm a bit of an apologist for MMII. It's not a good game, but it tries some wacky things with the source material, and the music is really good (but infamously poorly programmed such that it's out of tune).

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  • [–] [S] 1 point 1 year ago

    @scribblemacher @Judeau I never experienced a difference in the Mega Man games on Game Boy as a kid. Also, while capturing the footage for this trivia MMII felt a little bit easier and therefore more enjoyable to play.Regarding Japan System House I found this on megaman.fandom.com/wiki/Mega_M:

    Japan System House (later known as Biox) were for many years thought to have been the game's developers, due to its composer, Kenji Yamazaki having credited them as such on his website. However, the actual developers have since been identified as Thinking Rabbit. This misunderstanding came about because both developers outsourced their Game Boy audio production to a freelance programmer named Hiroto Nakamura, who in turn hired Yamazaki to write the soundtracks; because Yamazaki never dealt directly with either ISH or Thinking Rabbit, he simply misidentified who the client was.

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