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Having never played a battlefield game, having last played COD when MW2 released: good! Not every game in the same genre needs to play the same way, and I suspect it's healthier this way for the "soldier shooter" genre to propose different kinds of experiences.
a "traditional battlefield experience" for me will always be the guadalcanal map. are we getting that back?
For me, it's crashing on take-off on Tobruk which I don't think we'll ever get back.
Desert Combat was so much fun. Really great memories from that mod.
If it's not a solid 10 minutes to load a map on my parents e-machines PC, it doesn't feel like Battlefield.
Interesting.. I felt like I was the only person that doesn't care for that kind of movement in shooters.
It really depends on the kind of shooter and the average caffeine intake of the people playing it. Works great in Titanfall but doesn't make sense for Battlefield.
Just give them Counter-Strike running speeds with slow walk and with crouch.
Hey at least they are getting a heads up, valve nerfed bunny hopping with the cs 1.6 patch out of the fucking blue, and it really decimated the tfc communities skills, as many of the best left the game.
Adding this to the movement nerfs in BO7 (you can't ADS while sliding, diving and wall jumping anymore unless you use a perk) this whole thing might have made the devs realize that "oh shit nobody likes mega sweaty movement bullshit other than mega sweats". No wonder BO6 is kind of a ghost town right now.
Those kids aren't even good at movement, they just abuse the broken movement mechanics. You can tell they're awful at it because every time they try to play an actual movement shooter like Titanfall 2 whenever it's on a huge sale or in a free weekend they get their shit rocked and uninstall after one hour. You've not experienced an actual movement demon until you try to shoot at a G100 (max prestige) Titanfall 2 pilot who proceeds to dodge your shots effortlessly, hop all around the map without losing an ounce of momentum just to get you from behind, and shoot you down at Mach 11, while all you can do is look up at them like this:

This is an universal experience for every new player on Titanfall 2. And it's always super funny.
Battlefield players don't play battlefield though. CoD kids do.
They added class customization and crazy weapon unlocks. Optimized for "battlefield moments" instead of "using your brain." They need the game to be adhd friendly which left no place for the Commander system. Reloading was changed to be magic per-bullet bullshit instead of based on magazines. They've cultivated a culture of "look at those buildings collapse, man I hope the next battlefield is like a Michael Bay movie, oh man it's like battlefield 1 we're so back"
If new battlefield games are fun for you then you are more like CoD kids than people who installed realism mods for 1942.
I mean this genuinely. Do people really struggle that much with movement shooter? The first time I played TF|2 I felt like a fish in water. To be clear I'm not good at most shooter just specially Titanfall 2. I place top 2 almost always after a few warm up rounds after not playing for months but I try and play counter strike and I genuinely am lucky to get 1 kill in casual.
The Battlefield community doesn't want that kind of movement in their game. If people want to play a shooter with that kind of movement, they can just stick with CoD.
Movement is not back. Last BF games I've played are BF1 and BF5, and I preferred the more fluid movement in 5.
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