I have strong feelings on this, don't @ me

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[–] 13 points 1 day ago*

There's an area in Archdragon Peak in DS3 around the middle part on the back side of the wall where the Nameless King is if you go down to the lowest platform you can see some scaffolding that wraps around the bridge pillar and it looks totally stable and as if you were meant to find and explore it.

The scaffolding has no physics. It's just a phantom and you will fall right the fuck through it. 😖

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  • [–] 9 points 1 day ago

    Weird of me to say I would've liked my DS characters to jump like Link does in most 3D Zelda games.

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  • [–] 7 points 21 hours ago

    I'm playing Elden Ring for the first time alongside an experienced player guiding me through everything.

    I am incredibly impressed with how they clearly put so much time and energy into the combat. The models, the animation, the different types of attacks, the tuned numbers. It is an incredible feat of game design.

    So i'm just as equally baffled as to why they decided to have like 30% of the gameplay be platforming, when jumping around feels like knock-off PS1 or N64 platformer. It feels like someone tried to recreate Mario 64 as a mod in Skyrim. Or if someone tried to make a whole sniping stealth game in GTA3.

    They put all of that effort into one set of systems, then decided to throw that out the window in exchange for dank jank like 1/3rd of the time.

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  • [–] 5 points 23 hours ago

    Have you rested in Ashlake before getting the Lord Vessel?

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  • [–] 3 points 1 day ago

    I honestly never liked the jumping in even Sekiro. The rope arm was fine, but jumping always felt bad.

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  • [–] 3 points 1 day ago

    Sometimes we love a game because it's genuinely good.

    And sometimes it's Stockholm Syndrome.

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  • [–] 2 points 1 day ago (1 child)

    @v4ld1z@lemmy.zip

    SpoilerYour feelings are valid that sounds awful

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