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[–] 46 points 3 days ago (7 children)

The level of cuckness and chadness on display is amazing.

The cuck epic : We need to be able to put our storefront on our competitors operating system, if they'll let us please have some sales on the PC market ;_;
The chad valve : yeah, we don't care if our competitor's storefront is our systems, they don't really take any business from us anyway, and if the customer wants to, they can do what they want with their computers.

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  • [–] 19 points 3 days ago (3 children)

    That's also why they chose not to subsidize their hardware prices. You can buy their hardware and do whatever the hell you want with it, including not use Steam.

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  • [–] 13 points 3 days ago (2 children)

    Another genius move by Valve. I would never have purchased

    • Steam Deck (the OG, then the OLED)
    • Steam Frame
    • Steam Machine

    If I couldn't rip the Big Picture mode out and fuck with the underlying linux OS.

    Hell, I brought my original Steam Deck on a work thing instead of my work laptop because it worked so well (including with an external monitor).

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  • [–] 16 points 3 days ago (6 children)

    Do they even have any linux-native games or are they going to rely on proton?

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  • [–] 25 points 3 days ago (2 children)

    Valve themselves recommend Proton over native builds these days, so that's like the one thing I wouldn't fault Epic over.

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  • [–] 3 points 3 days ago (1 child)

    That's mostly because games tend to be static software, and some really uptight people that don't understand that static software doesn't always need to be secure and bug free really hate the concept of static software on linux; and all the bundled secure packages tend to have drawbacks while modding.

    But it's still a half step and especially blocks off older devices from accessing games that can run just fine under windows on those devices. Between that and the still weird 'find the right proton version for each game' step, that hurts adoption because people aren't going to just play around with settings forever just to play a game.

    The solution would be just ship the libraries the games need for the native version bundled with each game. Congrats. You've solved the only problem with linux native gaming, and eliminated a whole lot of hassle and compatibility issues.

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  • [–] 8 points 3 days ago

    There's another reason they've been encouraging devs to use Proton on Linux instead of a native build: you're less likely to ship Linux-only bugs that can't be replicated on Windows, which saves a ton of debugging (and maintaining a separate dev environment) to fix something a minority of players will ever encounter.

    And those Linux-only bugs that do pop up are likely an issue with Proton itself, and Valve directly benefits when bugs in their product are reported.

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  • [–] 9 points 3 days ago (2 children)

    Unreal engine (like idtech) has always had linux support. It's just individual companies and games not bothering.

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  • [–] 10 points 3 days ago (1 child)

    Yep, Epic has a lot of faults but I remember the first game I played on Linux was UT2k4. I don’t think I played another game on Linux until two decades later.

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  • [–] 5 points 2 days ago

    UT2k3 (maybe 2004 as well) actually came with a bootable Linux disc that would boot directly into the game. So they basically had an Epic OS long before Valve even thought about SteamOS.

    Maybe Tim was always so anti Linux because it didn't pan out back then.

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  • [–] 6 points 2 days ago*

    TBH it would never take off unless they fire Tim (which is not going to happen). As nearly everything wrong with EGS can be boiled down to “Tim is an ass.”

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