Welcome to the revival of RoguelikeDev's FAQ Friday, now on the Fediverse!
The purpose for this event is for traditional roguelike developers to discuss design philosophy and share their technical insights and methods as well as field questions related to the topic.
This was a popular event on Reddit and with the current state of things I thought it would be a good idea to bring it here in order to better preserve these discussions.
Languages and Libraries
We'll naturally start with one of the first and most basic questions you have to consider:
What languages and libraries are you using to build your current roguelike? Why did you choose them? How have they been particularly useful, or not so useful?
Python still has some of the best onboarding for developing a roguelike from scratch, especially when combined with libtcod's standard set of tools. After 9 years since the last time this was asked there have been more modern languages becoming mature and new game engines to work with.
Original FAQ's on Reddit
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