Im curious why did you pick 3.6 over 4.4 or 4.x?
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You can only get the window size after the window is ready, if you were on godot 4 that’d be with an @onready var but I don’t remember how to do that in 3
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You can simplify your rng by using global randomize(). Then you won't have to remember to create a new random generator, and you can generate random stuff with randi_range() instead of rng.randi_range(). That is, if you don't need several differently-seeded random generators.
Couldn't read through the whole code because of messed up formatting.
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