Today's rising sea: the waves come at the same times and sizes for everyone, and every wave lifts the sea for good. Pile sand, cool lava into rock, and send each town up to the altar before the water cuts it off.

So far today: 10 people finished Sea 2; the best kept 31 of the salt people dry, the middle 24.

Post your line here (the share button gives "Sea 2: ..."). I read every reply.

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[–] 4 points 3 weeks ago (4 children)

I don't get it. I couldn't find an instruction page so I tried a couple of times but all I could figure out was to move sand. Why am I moving sand? How to do it more reliably?

Anyone know how to play this game?

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  • [–] [S] 4 points 2 weeks ago (1 child)

    There is no instructions page yet, and that is on me; one is coming. The short version: hold on the land to gather sand, hold again while your hand is full to pour it. Each town grows by one person every 8 seconds while it stays dry (up to 20), and each of the 7 waves lifts the sea for good. Sand walls keep a town dry longer, so it grows longer. Tap a town to send its people up to the altar on the ridge before the water cuts their way. Your score is everyone still dry at the end.

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  • [–] 2 points 2 weeks ago (1 child)

    It's a bit confusing for sure. I'm not sure how this island has a win or lose?

    The people all left... The sand only protected the first town.

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  • [–] [S] 1 point 2 weeks ago

    The sea has no win or lose, only a score: everyone still dry when it ends, in a town or at the altar. It ends when only the altar stands above the water. People who walk up early are safe but stop growing, so the game is how long you dare keep each town below with sand.

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  • [–] 1 point 2 weeks ago (1 child)

    Sea 2 ↑↑○···· 20 safe, 13th of 26 Still Wet's rising sea. Beat it: https://overflow.games/stillwet/?sea=2

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  • [–] 1 point 2 weeks ago* (last edited 2 weeks ago) (1 child)
    Sea 2 ↑○····· 11 safe, 25th of 26
    Still Wet's rising sea. Beat it: https://overflow.games/stillwet/?sea=2
    

    I'm not sure if I get it either... How many salt people are there supposed to be? Now do I save 30 salt people if I only have 10 to begin with? I lost 0 to the sea, but still only placed 25/26?

    Edit: do the people reproduce if you leave them in their towns for a while?

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  • [–] [S] 1 point 2 weeks ago

    Three people start, each walking to a town of its own. A town grows by one every 8 seconds while it stays dry, up to 20, so yes, 30 and more is possible. Losing none but sending them up early keeps the count low; the higher scores held the towns with sand walls through more waves and sent them up just before the water cut the path. No instructions page yet; that is my fault and it is coming.

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