"OpenPBR: Road to Expressive and Interoperable Material Models" by Sebastian Herholz, Weizhen Huang at Blender Conference 2026
Introducing OpenPBR, Blender’s upcoming surface shading model aiming at keeping a consistent appearance when material assets are shared across different applications, simplifying the process of teaming-up and collaborating with other people.
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Learn more about Blender Conference 2026 at https://conference.blender.org/2026/
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