Fuck adobe
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GPU-based imaging
Sounds like a good idea. The original engine was written for mostly CPU-based processing, and parallel compute has become much more of a thing since then.
They won't be able to do everything on a GPU, but they can optimize the system for GPU compute and have graceful fallback for operations that a GPU can't do.
considers
They might also consider adding distributed support. My understanding is that Photoshop is cloud-based these days. I haven't used Photoshop in decades, never seen the cloud-based product, but if most of the compute happens server-side, I imagine that that's a lot more amenable to selling higher-end services where you loop more hardware in for more compute capability.
That'd be an area where they could legitimately bill cloud-based operation as a plus versus local stuff like Gimp.
[raises hand] I’ve used MatLab instead of Photoshop, I guess.
Seriously though, as an amateur photographer, working on a new engine instead of just adding more gen AI features to every pixel sounds like a good move. I’ll be sticking with my buy-once option, either way.
As a developer I also found this interesting:
Can make steady progress even when a problem is ambiguous or not fully prioritized yet
That’s a super important skill a lot of people don’t even want to develop.
Better than buy once, try and if you like donate options
In concept, absolutely, but I tried and didn’t like.
So you don't lose anything win-win
Only the time I took to play around with FOSS options, which is fine for a hobby. There are actually really good options out there, they just don’t match my needs.
True. How much time you invest in "playing around" is your choice. I mostly treat it like a video game demo. I play for a bit and if I enjoy it I'll donate. If I see issues or it doesn't do what I want I don't donate.
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