Specifically, the video is about developing a game where all the textures and sounds are generated at runtime using Sine waves. I thought it was high-quality and explained complex math concepts well.

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[–] 1 point 3 months ago (2 children)

IIRC there was a game designed to fit on a floppy disk that used similar generated assets. Really cool technique.

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  • [–] 1 point 3 months ago

    awesome share, it’s a well made, entertaining explainer

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    [–] 4 points 2 months ago

    Ubisoft just did this the wrong way with HoMM3

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  • [–] 2 points 2 months ago

    Wow, this is incredible!

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