The good ol' fashioned "You all meet in a tavern, answering a poster offering gold for help..."? The action-scene, "You're all engaged in mutual mundane task, when suddenly a band of thugs/goblins/whatever bust in looking for the plot coupon and chaos breaks out"? The "Elder Scrolls classic" - all being prisoners thrown in together? Tie it in to a character's backstory and let them lead the other party members in?

What have you found interesting or successful, and why?

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[–] 7 points 1 year ago (2 children)

Killing a player character immediately usually grabs everyone's attention and gives some compelling motivators.

(Usually the dead person gets cool powers and is revived, so its not super mean lol)

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  • [–] [S] 3 points 1 year ago (1 child)

    I've definitely heard of this one before! It feels like something that's situational to the character/player involved. Or maybe the campaign too. If your campaign is something dealing with the gods/afterlife/eldritch beings/etc that could resurrect someone, it's probably a good choice!

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  • [–] 3 points 1 year ago

    Ever since I played Neverwinter Nights: Hoardes of the Underdark, I have tried to incorporate needing to die in order to do some stuff, the way you must travel through the Hells by killing yourself in the CRPG. I just really liked that concept lol

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