I think the reason turn-based combat gets a bad rap is because a lot of older JRPGs didn't do a great job of making you explore all your tools. If you can get by with clicking basic Attack most turns, if you feel the need to do so in order to hoard your precious MP, that gets stale. But modern titles have done a fantastic job avoiding that pitfall, and it saddens me when people write off an entire genre as 'antiquated' because they seem to be stuck on that bad first impression. Why would any entire genre be a thing of the past?
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