I enjoy both turn-based and action combat. I like how turn-based combat allows for some strategies without being overly complex like in most TRPG.

I was a big fan of Final Fantasy 7 OG, but I can't get into FF7 remake mainly because of the hybrid combat. I would rather have it turn-based like in the original.

Turn-based games I like:
Final Fantasy 5,6,7,9,10. Dragon Quest series, Earthbound, Chrono Trigger, Super Mario RPG

Action-based RPG I like:
Fallout 3, Mass Effect, Skyrim

How do you feel about turn-based combat? Should more modern games adopt it, or is it best left as a thing of the past?
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[–] 6 points 1 year ago (1 child)

You could also say similar things about a lot of real-time games. Like when I played the original God of War trilogy I felt like I was just mashing Square for all 3 games because the heavy attacks and grabs just weren't worth bothering with. A lot of mediocre shooters have one good gun that you use for the whole game. So while I do agree that is a problem with a lot of turn-based games and the stigma may be impacting public opinion today, I think it's a problem with general combat (or even more broadly just game design) rather than something specific to turn-based.

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