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[–] 24 points 1 year ago (10 children)

What helps solve all of this is not playing online hype games. Single player ftw.

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  • [–] 13 points 1 year ago* (2 children)

    How about games that dont run a anticheat deep into the kernel or Server side anticheat.
    Like SCP:SL(server side) and TF2 (i think both Client and Server side) does this

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  • [–] 10 points 1 year ago (1 child)

    How else would I get my hourly dose of homophobic insults on voice from teenagers with barely broken voices?!

    Not to mention being frequently informed that my 70 year old mom is a prostitute.

    If I try and simulate the multiplayer experience on a single player game by insulting myself, it's just not the same.

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  • [–] 1 point 1 year ago (4 children)

    I will always prefer multiplayer games for the simple reason that single-player AI is stupid and predictable. Why does every enemy behave like every single other enemy in literally every game? Is it really that much more difficult to program enemies to behave in various, unpredictable ways? Until that day comes, I will always prefer my enemies to be human.

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  • [–] 2 points 1 year ago (1 child)

    Some games do have different behaviors for different enemies, I can't really point to any one modern game off the top of my head. However, I do remember the first Half-Life touting that as a major feature and it being cool to experience back when that game first came out. I remember some enemies would throw your grenades back at you or fall back and regroup, some would just run straight at you, and others would attempt to sneak around and flank you.

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