Making ESC reliably pause sounds small but it's the kind of fix players notice immediately, so nice to see it in 0.5.3. Was the pause issue related to the parallel map generation you described in the ledge-spawn devlog, or something separate in the menu handling? Also curious whether the Breached and Cracked stack cap mattered much for balance once they could actually reach max stacks.
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
replies: