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[–] 7 points 1 week ago*

I had a shadow deck loosely based on that method. There was:

  • an artifact that decreased cycling costs by 2
  • an artifact that let mana be played untapped
  • a bunch of monsters with a cycle cost of 2 where the cycle benefit was adding a mana
  • a spell to search your deck for mana for each creature in your grave
  • and one dealing X/X damage per shadow/clear mana tapped.

It was about the only thing I found that could reliably beat a sliver deck, but if you didn't get the artifacts you were screwed.

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