▲ 661 ▼ Can anyone overthrow Steam on PC? "As long as Valve is independent and not a publicly traded company," analyst says it looks impossible (www.gamesradar.com) submitted 1 week ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 300 comments fedilink hide all child comments
[–] mHtt@lemmy.ca 8 points 1 week ago* (7 children) when it first release, steam was ASS permalink fedilink source parent hideshow 7 child comments replies: [–] SupraMario@lemmy.world 5 points 1 week ago (4 children) Steam was ass because it was just a an update platform, and most of us still had 56k or isdn as their means to the Internet and gaming. Yea it sucked when updates came out and you had to patch, it was a new thing to get patches like that vs buying a physical disk and the game just worked and didn't require a day 1 update. permalink fedilink source parent hideshow 4 child comments replies: [–] Soapbox@lemmy.zip 4 points 1 week ago (1 child) the game just worked That's not how I remember it. I remember plenty of games being buggy as hell, or outright not working. When a patch did come out to fix it, you had to find and download it from the developer's website and manually install it. Then keep track of that patch file in case you wanted to reinstall and play again later. permalink fedilink source parent hideshow 1 child comment replies: [–] SupraMario@lemmy.world 2 points 1 week ago Most games on PC worked first release, because most people didn't have good enough Internet to get a patch. What games are you thinking about that were buggy or didn't work pre-steam? I can't think of a game pre-steam that didn't work or was so buggy it required a patch. They had to ship working products back then. There was no send it and patch it day one like there is today. Consoles %100 had to work day one. permalink fedilink source parent [–] boonhet@lemmy.zip 2 points 1 week ago (1 child) It was also the first online DRM most gamers interfaced with. permalink fedilink source parent hideshow 1 child comment replies: [–] SparroHawc@lemmy.zip 2 points 1 week ago Battle.NET and verifying Diablo II keys existed before that. permalink fedilink source parent [–] NotASharkInAManSuit@lemmy.world 2 points 1 week ago Then they listened to feedback and changed it to be the leading and most preferred pc gaming platform. How something originates isn’t a constant standard to judge them by. The fact that they were shit at first kind of shows why they are successful now, they accepted that they needed to improve due to customer feedback and did, they didn’t decide what their customers needed and try to force it to be like that, they listened to what their customers were wanting and made themselves into a better product. permalink fedilink source parent [–] bilb@lemmy.ml 1 point 1 week ago True from what I've read, and honestly I never used it in that form. I was mostly gaming on consoles at that time. permalink fedilink source parent
[–] SupraMario@lemmy.world 5 points 1 week ago (4 children) Steam was ass because it was just a an update platform, and most of us still had 56k or isdn as their means to the Internet and gaming. Yea it sucked when updates came out and you had to patch, it was a new thing to get patches like that vs buying a physical disk and the game just worked and didn't require a day 1 update. permalink fedilink source parent hideshow 4 child comments replies: [–] Soapbox@lemmy.zip 4 points 1 week ago (1 child) the game just worked That's not how I remember it. I remember plenty of games being buggy as hell, or outright not working. When a patch did come out to fix it, you had to find and download it from the developer's website and manually install it. Then keep track of that patch file in case you wanted to reinstall and play again later. permalink fedilink source parent hideshow 1 child comment replies: [–] SupraMario@lemmy.world 2 points 1 week ago Most games on PC worked first release, because most people didn't have good enough Internet to get a patch. What games are you thinking about that were buggy or didn't work pre-steam? I can't think of a game pre-steam that didn't work or was so buggy it required a patch. They had to ship working products back then. There was no send it and patch it day one like there is today. Consoles %100 had to work day one. permalink fedilink source parent [–] boonhet@lemmy.zip 2 points 1 week ago (1 child) It was also the first online DRM most gamers interfaced with. permalink fedilink source parent hideshow 1 child comment replies: [–] SparroHawc@lemmy.zip 2 points 1 week ago Battle.NET and verifying Diablo II keys existed before that. permalink fedilink source parent
[–] Soapbox@lemmy.zip 4 points 1 week ago (1 child) the game just worked That's not how I remember it. I remember plenty of games being buggy as hell, or outright not working. When a patch did come out to fix it, you had to find and download it from the developer's website and manually install it. Then keep track of that patch file in case you wanted to reinstall and play again later. permalink fedilink source parent hideshow 1 child comment replies: [–] SupraMario@lemmy.world 2 points 1 week ago Most games on PC worked first release, because most people didn't have good enough Internet to get a patch. What games are you thinking about that were buggy or didn't work pre-steam? I can't think of a game pre-steam that didn't work or was so buggy it required a patch. They had to ship working products back then. There was no send it and patch it day one like there is today. Consoles %100 had to work day one. permalink fedilink source parent
[–] SupraMario@lemmy.world 2 points 1 week ago Most games on PC worked first release, because most people didn't have good enough Internet to get a patch. What games are you thinking about that were buggy or didn't work pre-steam? I can't think of a game pre-steam that didn't work or was so buggy it required a patch. They had to ship working products back then. There was no send it and patch it day one like there is today. Consoles %100 had to work day one. permalink fedilink source parent
[–] boonhet@lemmy.zip 2 points 1 week ago (1 child) It was also the first online DRM most gamers interfaced with. permalink fedilink source parent hideshow 1 child comment replies: [–] SparroHawc@lemmy.zip 2 points 1 week ago Battle.NET and verifying Diablo II keys existed before that. permalink fedilink source parent
[–] SparroHawc@lemmy.zip 2 points 1 week ago Battle.NET and verifying Diablo II keys existed before that. permalink fedilink source parent
[–] NotASharkInAManSuit@lemmy.world 2 points 1 week ago Then they listened to feedback and changed it to be the leading and most preferred pc gaming platform. How something originates isn’t a constant standard to judge them by. The fact that they were shit at first kind of shows why they are successful now, they accepted that they needed to improve due to customer feedback and did, they didn’t decide what their customers needed and try to force it to be like that, they listened to what their customers were wanting and made themselves into a better product. permalink fedilink source parent
[–] bilb@lemmy.ml 1 point 1 week ago True from what I've read, and honestly I never used it in that form. I was mostly gaming on consoles at that time. permalink fedilink source parent