It’s not very often we get insight into Valve’s thought process, as the company tends to let actions speak for themselves. But at a ‘Steam Indie Connect’ event in Korea, the company says it still believes in VR, and outlined some of the challenges ahead.

We still believe in virtual reality,” Giardino said. That said, Giardino noted Steam Frame users are mostly now playing standard flatscreen games rather than VR titles.

One of VR’s biggest challenges is a ‘chicken-and-egg’ dilemma, Giardino said: developers wait for the VR market to expand, while players wait for more VR games. Meanwhile, flatscreen games continue to grow more diverse and compelling, making it more difficult to justify making VR games. That, and expensive, popular flatscreen games launch every week, which is the biggest hurdle facing VR developers, Giardino said.

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[–] 2 points 1 week ago (2 children)

Outside of flight/ driving sims I don't really see any uses for it that aren't ultimately clunky and gimmicky.

I think that's always been the biggest hurdle. VR is one of those things where once you've seen it, you've pretty much seen it all. Even Half Life Alyx couldn't get the general public interested and I have heard nothing but good things about it.

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  • [–] 1 point 1 week ago

    It seems awesome for flight/driving sims, though without a motion sim rig those kind of games are unplayable for me due to motion sickness issues. I still have an OG Vive, which I don't use very often, but every time I put it on it feels like entering a magical world. I mean I agree with you that there aren't a lot of games that are suitable for the VR format but at least for me VR in itself never feels old.

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