I just watched a video where it was argued that the focus on blind playthroughs being the "real" way to play a game does not hold up well for older games, like Diablo 1 or 2. Both games have a lot of obscure mechanics that are not explained well or in detail - same goes for many older titles or titles that are less handholdy, so I immediately thought of soulslikes.

In the video the person argues that the way you used to "look up" guides was to talk to friends and family about the games you play. You did not look up optimal builds or specific guides, but you'd just find information on the games you play through word of mouth or by learning from other's playthroughs. Additionally, manuals and instruction booklets were meant to be perused in tandem with your playthrough as they'd complement your run with additional information that was not explicitly mentioned in the game.

Now through the advent of the internet, guides have become very ubiquitous and the norm for most people to use. Having a go at DS1, for example, without a guide or some semblance of help, however, sounds like a miserable experience unless you have a vague idea of what you're looking for, where to look for it etc.

What do you think? Are you advocates for blind playthroughs or do you like having some help (in whatever form that may be) in your games?

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[–] 4 points 2 weeks ago

I love to "figure it out as I go" the first time through. After that, I want to know where every darned thing I can collect is hidden. But this is me. There is no wrong way to go about it unless you are not having fun, not having fun means you are playing it wrong for you, or it is not your style of game. I even did this back with FF7 on PS1, played through, missed a lot of stuff but had fun, 2nd run we got the walk-thru book and got everything, killed all the weapons, gathered all the materia, etc. Both runs I did were a lot of fun but from different perspectives

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