The Chalice Dungeons certainly aren't a home run for the average player, but overall, I did enjoy them a lot more than I enjoyed ER dungeons.

The layout was oftentimes repetitive, true, but so was Elden Ring in that regard. They could have seen the reception of BB's Chalice Dungeons and do something about it.

The bosses were, overall, a lot better than in ER. Amygdala can go choke on a brick, but the Pthumerians were cool, Abhorrent Beast and Fire Dawg are cool, the latter being a pain on your way to Yharnam, Queen fucking Yharnan who might be one of the coolest bosses in the entire game?! Compared to Watchdog 1, Watchdog 2, 2 Watchdogs, Yucky Tree Serpent in 10 of them. Like, what?

The worst thing is the rewards in ER's dungeons. I know some people here in our community that know what to do with these, for example the crafting materials you get, but to the average player, the rewards are bull. In BB, you get special variant weapons and materials to access deeper levels of the Chalices - not useful in the regular sense but useful to progress further, gaining meaning in that way at least.

I just woke up from a nap and maybe I'm being too combative right now but come on :D

Thoughts?

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[–] 6 points 3 weeks ago (3 children)

I think that the actual design of ER's dungeons is generally fine, it's just that many of them are basically the exact same experience. This is fine if you know which ones have stuff you want in them, but that requires you to either a) have done them all a whole bunch, or b) have some out-of-game resource like a wiki available. If you only need to worry about the quarter or so of them that have something you actually want or a boss you enjoy fighting, then they're fine; if you are trying to do all of them and get everything, they get dull.

Some of the catacombs are interesting. Auriza Side Tomb, Sainted Hero's Grave, and Leyndell Catacombs stand out, I think. Not sure if the fact that those are all in Altus means anything. Whoever made the Giant's Mountaintop Catacombs is a a fucking sadist though

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  • [–] 2 points 3 weeks ago (2 children)

    Giants' Mountaintop Catacombs was probably made by the same person who made Frigid Outskirts. I guess, my Ritual Pots will forever be stuck at 9 out of 10.

    GMC Motto: And now we kill the player.


    I also really like the DLC Catacombs. Each have a unique gimmick and are generally fun to do. I play through them on most of my runs.

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  • [–] 2 points 2 weeks ago (1 child)

    Yeah, it was nice to see them get more creative with it! Not 100% sure how I feel about the gameplay shift forced by the giant roving basilisk eyes specifically, but I respect the willingness to experiment. Also I like fighting the death knights, and the bigmouth imps are hilarious

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  • [–] 2 points 2 weeks ago

    Bigmouth Imps are definitely hilarious. The Bigmouth Imp Ashes spirit you get at the Darklight Catacombs is also one of my favorite summons.

    You can actually kill/deactivate the basilisk eyes with damage over time effects like black flame or destined death (This is a bug). There is a Zullie video about it.

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