The software design language Apple used for the first few years of the iPhone is what we now commonly refer to as skeuomorphic, which was essentially mimicking real world, physical objects. There were visual metaphors like a leather texture in Calendar, a handwriting font in Notes, a wooden bookshelf in Books that contrasted with the minimalist design of the hardware.

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[–] 1 point 1 month ago

with Live Photos turned on, you only hear it when doing a screenshot

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