I had so much fun revisiting Dread after a year or two because that game lies to you about how linear it is—it's crazy.
I swear to god, there's a point somewhere in the first third to halfway through where it just becomes an open-world game.
I also love how the first area, Artaria or whatever, takes you through several loops of itself with such masturbatory level design—in some ways, it is my favorite Metroid sequence by far.