Welcome to Auvensberg!

A small village sits nestled into a low valley. A number of small houses dot the area with chimney's of white smoke. The main thoroughfare, The Kings Road, cuts through the middle of the town going east to west. A large well kept cottage overlooks the town from the south. This is the lord's manor. The local tavern and inn, Hogswash, sits in the center of town just off the road. Small stables with a few pack animals milling about inside stands nearby. Across the well worn dirt road sits another large building, this is the local blacksmith who works tirelessly day an night.

The village is mostly surrounded by rolling hills. To the northeast a large forest encroaches on the fields near the edge of town. A small path leads off into the forest. Southwards the hills grow and grow eventually turning into mountains far off into the distance. East the Kings road meanders lazily through rolling hills and grassland. Some boulders and sparse trees dot the horizon. Westward the road comes to a small bridge just outside of the village that crosses a stream and continues on into the sunset. Across the bridge next to the road is a parcel of land surrounded by a low stone wall. Standing stones are situated haphazardly spread within enclosure. The stream flows from rocky crags in the south and cuts northward gently curving around the outskirts of the village and eventually heads off towards the forest.

Fantasy World Elements

  • magic is just beginning to be studied in earnest in the learning centers of the world
  • magic is common. The world is magical but outside of cities its just seen as folklore and fairytales
  • the world is ~60% explored. There are large established factions but also lots of untamed wilderness and 'here be dragons'. Islands of varying order in a chaotic natural world
  • the world is ancient with scattered ruins, lost civilizations and kingdoms built on the ashes of long past nations
  • outside of settlements and away from the King's road travel is hard and dangerous. Adventure lies around every corner
  • I'm defaulting to Forgotten Realms lore but will change whatever makes sense to me
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[–] [S] 2 points 3 weeks ago (33 children)

The old woman sits behind the counter crushing something in a mortar. She doesnt notice you enter. The shelves behind her are sparsely populated with different herbs and ingredients. The center shelf holds a few green and blue tinctures and a bottle of red glimmering liquid

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  • [–] 2 points 3 weeks ago (32 children)

    Kigur steps inside, draws his cavalry blade, and kneels before the counter in supplication. After about six seconds, he carefully stands, restores his greatsword to his back, and retreats to the doorway to allow Loaf to do his business.

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  • [–] 1 point 3 weeks ago (31 children)

    Loaf is bewildered by his partner's behavior, but he plays it cool. "Excuse me, madam. We come on the lord's business. We require your finest healing potions."

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  • [–] [S] 2 points 3 weeks ago (30 children)

    “50 gold” she says watching Kigur

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  • [–] 1 point 3 weeks ago (29 children)

    "We will take four. The lord of the manor will cover expenses, you may bill him at your convenience. Do you have anything that would put goblins to sleep?"

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  • [–] [S] 2 points 3 weeks ago* (28 children)

    “Ok but I’s only got the one. And no i dont thinks i gots anythins to put goblins to sleeps.” She stands pondering. She then grabs the red potion off the shelf and sets it infront of you on the counter.

    “Whats your names?” She asks bringing up a small ledger from under the counter

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  • [–] 1 point 3 weeks ago (27 children)

    "I'm Loaf, perhaps you've heard of me." He smiles his most suave of smiles. "And this here is..." He realizes he never caught the orc's name. "Well, I'll let him introduce himself," he says, pocketing the potion.

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  • [–] 1 point 3 weeks ago (26 children)

    Kigur prostrates himself once more.

    Kigur, elder one. What do you require of me?

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  • [–] [S] 2 points 3 weeks ago (25 children)

    “Your names all i need.” She jots something down on the ledger before placing it back under the counter.

    “Anything else you be needin?”

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  • [–] 1 point 3 weeks ago (24 children)

    "Kindly point us to the general store. We're in need of some supplies. Come on, er... Kigur. On your feet."

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  • [–] [S] 1 point 3 weeks ago (23 children)

    [OOC] ok we dont need to rp all the shopping. What are you wanting to get?

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  • [–] 1 point 3 weeks ago (22 children)

    Rope, extra torches, rations, fire starting kit, anything else Kigur wants.

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  • [–] [S] 1 point 3 weeks ago (20 children)

    [OOC] You can find all that stuff np. We’ll just add it to the tab the Lord definently and graciously authorized you to use 😉

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  • [–] 1 point 3 weeks ago (19 children)

    "Kigur, I suggest we head to the mines right away. I do my best work at night. Let's be careful in our approach, we don't want to give ourselves away."

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  • [–] [S] 2 points 3 weeks ago (18 children)

    Give me stealth roll and nature or survival roll for navigating in the dark

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  • [–] 1 point 3 weeks ago* (last edited 3 weeks ago) (17 children)

    [OOC] I don't mind you rolling for me. Will streamline gameplay so you don't need to tell me what to roll and I don't need to tell you the result to progress the game.

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  • [–] [S] 1 point 3 weeks ago (1 child)

    [OOC] Ok! Don't wanna deprive you of getting to roll dice. I think thats one of the more fun things in dnd but to each their own.

    I rolled shitty on stealth 4 (-1 with your dex) = 3 For nature/survival doesn't matter you have same mod for int and wis 18 (-1) = 17

    [OOC] I just realized now you're a rogue with shitty dex lol what? Is that on purpose?

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  • [–] 1 point 3 weeks ago (14 children)

    Kigur slips off his rusty chainmail and carefully packs it away.

    I should warn you. Even without that, I'm not quiet. You should scout ahead. I charge if you get caught.

    Kigur plans to stay about 30 ft. behind Loaf, tailing him.

    RollDexterity (Stealth): 6 + 2 = 8

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  • [–] [S] 2 points 3 weeks ago (13 children)

    [OOC] smart the ol' rogue on a 30ft pole schtick. Also can you add your char attributes to your character sheet pls?

    Loaf is clearly skilled in wilderness navigation and has no problem finding the old mine off the King's road. The forest creeps closer to the road the further away from town you get. You find the entrance to the mine a ways off the road down a steep slope in a small clearing amongst a rocky outcropping. The mine entrance is hidden from above atop the slope but reveals as you get closer. The mine has clearly been abandoned for some time with unmaintained rails and carts near the entrance. A few piles of rock an debris lay about the entrance.

    Loaf pauses at the edge of the clearing with Kigur still 30ft back.

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  • [–] 1 point 3 weeks ago (12 children)

    Loaf looks about to see if there are any goblins. If there are none, he motions to Kigur to follow him as he creeps towards the entrance.

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  • [–] [S] 1 point 3 weeks ago (11 children)

    Perception rolled 11 (-1 wis) = 10

    You don't see any goblins or anything untoward outside the mine.

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  • [–] 1 point 3 weeks ago* (last edited 3 weeks ago) (10 children)

    Seeing Loaf's gesture, Kigur closes the gap a bit, narrowing to 15 ft. behind Loaf. He keeps an eye out for anything lying in wait on either side.

    RollsDex (Stealth): Nat 20 Wis (Perception): 10 + 0 = 10

    [OOC] Were you asking for my attributes? If so, they are on the Core Attr/Skills sheet. I had it labeled Stats instead of Attr before. I've got it configured to flag stealth disadvantage based on armor equipped status. A value in the Proficiency column means I have proficiency and it is incorporated into my modifier. It's a 1 because if I got expertise that would show a 2.

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  • [–] [S] 1 point 3 weeks ago (9 children)

    [OOC] oh I didn't see the tabs! Nice ok

    Kigur approaches well hidden but also doesn't see any danger near the entrance

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  • [–] 1 point 3 weeks ago (8 children)

    Loaf creeps up to the side of the entrance, keeping out of sight from the mouth of the mine to the best of his ability. He motions Kigur to creep up to the other side. He listens intently for any sounds coming from within the mine.

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  • [–] 2 points 3 weeks ago (7 children)

    Kigur does as requested, positioning himself just to the right of the entrance.

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  • [–] 1 point 2 weeks ago (6 children)

    "Kigur, don your armor and get a torch going. I'm going to sneak inside using my superior rogue skills. If you hear a holler, come charging in."

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  • [–] 1 point 2 weeks ago (3 children)

    Kigur carefully unpacks his chainmail and slips it on. This takes about five minutes. As he's doing this, he asks for a torch from Loaf's gear and kindles it once he's fully equipped.

    [OOC] @Aquila@sh.itjust.works Poke

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  • [–] [S] 1 point 2 weeks ago (2 children)

    [OOC] was waiting to get back to my desk before posting. Should of said something but we got dice to roll! Rewind a little to as you guys approach

    As Loaf comes around a stone pile he locks eyes with a goblin crouched there weapon drawn. The goblin lunges to strike.

    At the same instant an arrow zips past Kigurs head! You see it came from a little ways above the mine entrance in the rocks sits another goblin bow drawn. A third goblins screams and begins to charge kigur from behind another stone pile.

    Roll for initiative

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