Welcome to Auvensberg!

A small village sits nestled into a low valley. A number of small houses dot the area with chimney's of white smoke. The main thoroughfare, The Kings Road, cuts through the middle of the town going east to west. A large well kept cottage overlooks the town from the south. This is the lord's manor. The local tavern and inn, Hogswash, sits in the center of town just off the road. Small stables with a few pack animals milling about inside stands nearby. Across the well worn dirt road sits another large building, this is the local blacksmith who works tirelessly day an night.

The village is mostly surrounded by rolling hills. To the northeast a large forest encroaches on the fields near the edge of town. A small path leads off into the forest. Southwards the hills grow and grow eventually turning into mountains far off into the distance. East the Kings road meanders lazily through rolling hills and grassland. Some boulders and sparse trees dot the horizon. Westward the road comes to a small bridge just outside of the village that crosses a stream and continues on into the sunset. Across the bridge next to the road is a parcel of land surrounded by a low stone wall. Standing stones are situated haphazardly spread within enclosure. The stream flows from rocky crags in the south and cuts northward gently curving around the outskirts of the village and eventually heads off towards the forest.

Fantasy World Elements

  • magic is just beginning to be studied in earnest in the learning centers of the world
  • magic is common. The world is magical but outside of cities its just seen as folklore and fairytales
  • the world is ~60% explored. There are large established factions but also lots of untamed wilderness and 'here be dragons'. Islands of varying order in a chaotic natural world
  • the world is ancient with scattered ruins, lost civilizations and kingdoms built on the ashes of long past nations
  • outside of settlements and away from the King's road travel is hard and dangerous. Adventure lies around every corner
  • I'm defaulting to Forgotten Realms lore but will change whatever makes sense to me
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[–] 2 points 3 weeks ago (7 children)

Kigur does as requested, positioning himself just to the right of the entrance.

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  • [–] 1 point 2 weeks ago (6 children)

    "Kigur, don your armor and get a torch going. I'm going to sneak inside using my superior rogue skills. If you hear a holler, come charging in."

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  • [–] 1 point 2 weeks ago (3 children)

    Kigur carefully unpacks his chainmail and slips it on. This takes about five minutes. As he's doing this, he asks for a torch from Loaf's gear and kindles it once he's fully equipped.

    [OOC] @Aquila@sh.itjust.works Poke

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  • [–] [S] 1 point 2 weeks ago (2 children)

    [OOC] was waiting to get back to my desk before posting. Should of said something but we got dice to roll! Rewind a little to as you guys approach

    As Loaf comes around a stone pile he locks eyes with a goblin crouched there weapon drawn. The goblin lunges to strike.

    At the same instant an arrow zips past Kigurs head! You see it came from a little ways above the mine entrance in the rocks sits another goblin bow drawn. A third goblins screams and begins to charge kigur from behind another stone pile.

    Roll for initiative

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