Any modders have knowledge on converting nexus mods to ps4 using kernel panics conversion tools?

I'm trying to figure out if a mod I want to convert will work even without it's script extenders.

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[–] 2 points 3 weeks ago (1 child)

It depends on the specific mod, and I'm sure there are exceptions where you could create a cut-down version, but near universally, if a mod requires the script extender, there's almost no way to port it to consoles. May I ask which particular mod you're trying to convert?

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  • [–] [S] 1 point 3 weeks ago

    Trying to convert the ridablebots mod.

    It has a meshes folder, sound folder, texture folder, material, scripts and actors (textures) folder. I figured out how to convert sounds, but my ba2 extractor won't extract a large number of the actors files.

    I'm also hitting a wall because I can't seem to find all of kernel panics tools (as shown in modded warfares skyrim vid from 5 years ago).

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