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[–] 23 points 1 month ago (12 children)

No wait I like this. Kinda. Less UI in games please!

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  • [–] 15 points 1 month ago (7 children)

    Nearly every game I've worked on since the mid 2000s has started with someone saying "this time it'll be hudless" We do a bunch of work on some kind of HUD replacement, and then testers and focus groups come back with "I couldn't figure out where to go," "I couldn't see the enemies," "it's very confusing."

    You need to do the art very differently to make a modern game readable without UI. To a lot of art directors and focus groups, UI is less immersion breaking than the art changes that readability without it requires. Not saying it's impossible. Just requires a mind shift that AAA appears unwilling to take.

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  • [–] 4 points 1 month ago

    The only game I've played that really managed to pull of HUD-less was Dead Space. They really thought through the game design and interactions, it's just a masterfully crafted game. I believe Dead Space 2 is almost entirely in a single continuous camera shot as well, kinda bonkers.

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  • [–] 4 points 1 month ago (4 children)

    No ambitions for a hudless, waypoint-less gameplay system survive playtesting. There’s friction and then there’s watching someone do the same loop around for 30 minutes. I once watched a streamer play a game I worked on. The level artists had meticulously and organically sign posted where to go - like pulled out all the stops with lighting and directionality of the environment. Stopping just short of putting any yellow paint anywhere. The streamer still fucked it up.

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  • [–] 2 points 1 month ago (3 children)

    Why would you watch DSP?!?

    (Sorry, couldn't resist)

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