Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.

Owners Receive:

  • DOOM
  • DOOM II
  • TNT: Evilution
  • The Plutonia Experiment
  • Master Levels for DOOM II
  • No Rest for the Living
  • Sigil
  • Sigil II
  • Legacy of Rust (a new episode created in collaboration by id Software, Nightdive Studios and MachineGames)
  • A new Deathmatch map pack featuring 25 maps

Altogether, there are a total of 187 mission maps and 43 deathmatch maps in DOOM + DOOM II.

New Enhancements

  • Online, cross-platform deathmatch and co-op for up to 16 players
  • Community-published mod support with an in-game mod browser
  • Choose between the original midi DOOM and DOOM II soundtracks or the modern IDKFA versions by Andrew Hulshult (including brand-new DOOM II recordings)
  • Improved performance with multithreaded rendering supporting up to 4K resolution
  • Now on the KEX engine
  • BOOM source compatibility makes it possible for hundreds of community-created mods from the past 25 years to be published in-game
  • Accessibility options, such as a modern font to improve legibility, high contrast mode, text-to-speech, speech-to-text multiplayer chat and more

Existing Enhancements

  • Upgraded visuals
  • Modern controller support
  • Improved mouse and keyboard controls
  • Local split-screen deathmatch and co-op for up to 4 players
  • Featured community mods, including REKKR, Revolution!, Syringe, Double Impact, Arrival, and more! Expect an ever-expanding list of single player mods to be added by the community modders.
  • 60 FPS and native 16:9 support – up to 1080p
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[–] 7 points 1 month ago (8 children)

from before they were called FPSs

Now I'm curious, what did we call them? I remember calling them shooters. Third-person wasn't considered as an option (it would have made the game work harder and the hardware wasn't there yet) so first-person was just kinda the default.

I've also heard "shoot-em-ups" and "wave shooters", but I just called them shooters. I didn't make a distinction between games where you had to move vs you being moved by the computer (e.g. those games in arcades where you only use the light gun) since I didn't play the latter. Played a lot of DOOM, Duke, Blood, Quake, Hexen, and others. There was one called Rune that was based on the Unreal Engine, but I didn't get far in it.

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  • [–] [S] 7 points 1 month ago

    I believe Doom kind of defined the genre, to the point that subsequent games were called "doom clones" until we got to "FPS". I know shoot-em-ups are more like the simpler 2D shooters that evolved from Space Invaders, but I guess "shooters" is a pretty good catch-all term.

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  • [–] 4 points 1 month ago* (last edited 1 month ago) (1 child)

    Doom clones

    Almost everything would be a clone of Doom if it was first person and had you shooting things. I think it took a while before that term was dropped. Can we drop "metroidvania" too?

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  • [–] 3 points 1 month ago (2 children)

    They’re called boomer shooters now. Horde/wave based shooters.

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  • [–] 5 points 1 month ago (1 child)

    I really dislike that name. Mostly just because I have bad associations with the generational term "boomer".

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  • [–] 4 points 1 month ago* (last edited 1 month ago)

    Idk, I don’t like the term myself, but I’ve always attributed it to explosions and rhyming with doom.

    Metroidvania use game names, souls-like, souls-borne, roguelike/lite. They’re all partly game name based.

    It’s not saying theyre “old”, modern games are boomer shooters too.

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