I've finally played a soulslike again in what must have been months! Gotten the itch to play a little Elden Ring again - partially because seamless co-op looks to be fun and I'd like to get back into the game before participating in some jolly cooperation (you know who you are 🤗) and also because my fiancée really enjoys watching me play the game a lot, and it's a bit of a disservice to her that I'm so vehemently against playing the game again. At its core, it's objectively a good game and the DLC is also really good. Might as well finish that and then I can lay it to rest for a while, I think.

Turns out, Messmer isn't the only thing for us to do right now, so we looked up a couple locations of Scadutree fragments and found that an entire section of the map was gated behind the tiniest of caves tucked in the bottom-right corner of the map. After dispatching the Ancient Dragon-Man and wiping out the entire dragon population of the map in epic duels, we fought Senessax who proved to be a bit more of a challenge than first anticipated. I used the sword that the Dragon-Man dropped upgraded to +10 for some really good damage to the head (like 3k, NG) and with some good positioning, I got the W eventually. We're on our way to hunt Moby Dick now. :]

For me, it would probably be a toss-up between Bloodborne, Sekiro, and Lies of P. I've played all of them for roughly the same amount of time and have finished numerous playthroughs in all of them. The initial confusion I felt when I first played these games in terms of where to go, when and why is mostly gone except for some minor hiccups here and there for some obscure part of a quest or map where I usually just rush through. Sekiro helps here with the traversal to streamline rushing through the game somewhat, but I sometimes forget where I need to go after I defeat Genichiro and have 3 different paths to pursue for different items needed to progress the story.

How about you? :)

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[–] 5 points 1 month ago (3 children)

After approximately 84 years I am playing an actual bona fide Soulslike again. Early Access for Withering Realms opened a week ago and despite my usual principle to not play early access I simply couldn't keep my hands off. The first game (Withering Rooms) quickly became one of my favourite games immediately after I played it at the beginning of this year, and so the sequel instantly shot up as my most anticipated game of the fall.

So far it's been phenomenal and frustrating in equal measures. Everything that was good about the first game - the lore, the characters, the vibes, the music (all composed by the solo dev!), the weirdness, the setting, the design and art - all of that is still here and more. The story is interesting so far and I can't wait to see whatever twists it has in store. It looks to be a direct sequel, so now we know which one of the four endings of Rooms is canon, too. The exploration feels really fantastic, the puzzles are great, the world is as interesting as the first game.

The big difference is in the combat. It's not a roguelike anymore, but a Soulslike: you have bonfires and flasks that refill when you rest as enemies respawn. Most of the consumables have been removed (at least so far). The economy has been rebalanced to mana and stamina bars instead of limited use consumables and a curse bar. Combat and movement is still janky and clunky, but now it's in 3D with a fixed camera instead of 2.5D, and that both takes some getting used to and also inherently feels a bit worse. The clunk is more noticeable, somehow.

A lot of that is just down to early access polish being needed, however. I have no doubt that on full release sometime next year it will be excellent. The bones of something really great are here already, and even though I am still reasonably early I can also already tell that the build variety is going to be even greater than the first game - and all the planned weapons and features aren't even in yet.

The balancing is rough so far though. The game is pretty damn hard, and the difficulty curve is even more brutal than the first game. Some early encounters are way overtuned. The game has a bit too much of large groups of enemies swarming you with overlapping attacks that are almost impossible to engage with. Some bosses have very binary designs: boss X is almost impossible to melee while boss Y is almost impossible to fight at range. You're expected to switch up your approach for the situation, but everyone won't like that. But again, I expect that to be tweaked. The Discord is very active and this dev works insanely fast.

So, recommendation? For the most part I would hold off on joining early access unless you are truly Withered up like me. The game is playable from start to finish, but it will be an even better experience down the line. I couldn't wait, though. And also, I will take any excuse to talk about this developer. The first game (Withering Rooms) is truly something special, and you should absolutely play it if you haven't already. Once you do you'll probably understand why I couldn't wait until full release for the sequel.

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  • [–] 5 points 1 month ago (2 children)

    Jesus, I was not prepared for that animation when the player character got caught by the axe in the Withering Realms trailer

    I'm not usually one for roguelikes, with some rare exceptions. How important would you say that playing Rooms is for the story?

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  • [–] 3 points 1 month ago

    It's absolutely critical, I would say. Realms is a direct continuation, and despite what the Steam page says I would say you would be very confused by Realms without having played Rooms. At least if you care about story and lore. There are already tons of direct continuations from Rooms and the whole setting is built on top of what Rooms established.

    Rooms isn't a very traditional roguelike, though. It's its own unique thing. And even it takes a lot of queues from Fromsoft. I think you'll be just fine with it even if you don't usually enjoy roguelikes. There is much more continuous progress in Rooms, it isn't "run-based" necessarily. Much like a Souls game or something you constantly keep moving forward in the story, it's just that you lose all your items when you die (apart from a select few you can "remember"). But even that very quickly becomes a non-issue as you get a very generous amount of remembrance slots quite quickly.

    Honestly it's just a great game, you'll like it. Lore and world building is amazing too.

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