Hey Dungeoneers, Shattered v4.0.0 has been released!

v4.0.0 is arguably Shattered's biggest update yet! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, and plenty smaller changes and adjustments.

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[–] 2 points 1 month ago* (last edited 1 month ago) (2 children)

The way the runes warp on the pages look more realistic, but can make them harder to parse at a glance, which can definitely be troublesome.

That's funny, because I personally make no attempt to memorize the glyphs in a run. I just inspect every scroll in the shop, and it tells you the name before you buy it. If I see one scroll I like, I can memorize the glyph for one second to count how many are being sold.

Glyphs on unidentified scrolls don't really matter, and ID'ed ones in inventory have icons. If I see a scroll on the ground, I pick it up. The only time I inspect scrolls on the ground is if I want to use a Wand of Fireblast. If it's Upgrade, I blast away. And if I think a scroll might be Transmute (from one of those choose-three rooms) I use the note system to label it.

So when exactly are the glyphs troublesome? They could be blank icons, and it would barely affect my gameplay. 😄

...maybe just an option to add a symbol to potions similarly to scrolls?

ID'd potions already have symbols, although Toxic Gas and Paralysis can be confused since they only vary by color.

Elixers don't have symbols, though.

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  • [–] 2 points 1 month ago (1 child)

    @QuibblekrustGlyphs on unID'd scrolls do matter, since some become more expensive when ID'd. I avoid to ID map scrolls for as long as possible for that reason, and I don't use them until demon halls, where they are really helpful to avoid running around too much. Buying them unID'd saves hundreds of gold.I also often don't use upgrade until after the blacksmith, as his upgrade ability is capped at +2, so I want to use that first before applying my upgrades.@probskay

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