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[–] 23 points 2 months ago (2 children)

I have a pretty similar story except game design is my passion, and graphic design is the day job.

For a long time I wanted to make games professionally, and I've worked towards it for years, even releasing a game I made with a few friends in our spare time.

I've had some realizations lately though, that the closer making games becomes to a job, the less fulfilling it is for me. I'm starting to think I might prefer it as a passtime where I can make whatever interests me instead of trying to turn art into products.

Every job has shitty parts, which don't necessarily exist when it's a hobby. For games and for me personally, it's was all the marketing and strategy around trying to get eyeballs on your stuff. I hate that part and I'm not good at it. I learned that the hard way with my released game, which very few people played even though I'm quite proud of it. It's just really hard to get noticed as a small creator with no budget.

No real advice in here for you necessarily. I just see a lot of the same yearnings and frustrations in this that I've felt and it connected with me. Hopefully this is some food for thought at least.

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  • [–] 19 points 2 months ago (1 child)

    "do something you love and you'll never work a day in your life" is total bullshit.

    It's more like "turn something you love into a job and you'll ruin it"

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  • [–] 9 points 2 months ago

    I feel very fortunate to be in software development. I genuinely enjoy my job. Not the jobby parts of it, but the actually problem solving and puzzle solving and trying to make something the best I can within the box I'm given to play in.

    I don't know if I could handle another job, though one summer I loaded boxes on a truck and while it was physically demanding, I daydreamed about computers while I was doing it and left mentally refreshed even after ten hour days and had the energy to work on my passions. But that doesn't pay like software does.

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