Are there any benefits of GDD over a noun-verb diagram for game development?

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[–] 7 points 2 months ago

There is a vast amount that would go into a Game Design Document that doesn't fit into a noun-verb diagram.

What about the objective of the game? The story or art style? Software platform and input devices? What gets better when the player activates a jar to level-up? A design doc might also include some anticipated implementation details.

It's a whole different level of detail.

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