Edit: Yes, per schipel, ludonarrative harmony is the opposite of ludonarrative dissonance.

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[–] 12 points 2 months ago

one infamously frustrating level of Celeste has a cutscene at the end where the main character uses a centering technique to get a grip, imagining using her breath to keep a feather in the air. it kicks off a minigame where you do just that by pressing and releasing A. the level being so frustrating primed me to be in a similar emotional state to the main character and the minigame had the same effect on me as it did for her. it's a small thing but that always really stuck with me

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