Edit: Yes, per schipel, ludonarrative harmony is the opposite of ludonarrative dissonance.

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[–] 19 points 2 months ago (2 children)

For a mildly obscure one: (Also, mild Outer Wilds spoilers that are listed in the game's store page)

On your first time playing Outer Wilds, if you manage to get yourself killed before you do the [plot event that gets you into a time loop], then you simply die, game ends, and you get kicked out back to the main menu.

While not a satisfying of an ending, it unfortunately makes sense.

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  • [–] 4 points 2 months ago*

    Honkai: Star Rail has a few of those, including right at the beginning where there's a choice not to get on the train. If you decide not to, credits roll,

    spoilerand it describes your boring life and the main characters dying without your help. Then it returns to the point before the final decision and forces joining this time.

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  • [–] 2 points 2 months ago* (last edited 2 months ago)

    I also enjoy Outer Wilds' other endings. (Massive spoilers for main game and DLC)

    spoilerThe one I personally found was when I died after removing the advanced warp core from the ash twin project and dying in dark bramble before beating the game. That one you also just die, but the game fortunately lets you load your last save.

    There's also a few others that can be done. (Fandom Wiki link warning)

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