Edit: Yes, per schipel, ludonarrative harmony is the opposite of ludonarrative dissonance.

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[–] 13 points 2 months ago

DOOM 2016 spends the whole game making you charge into fights, getting up close and personal with the enemies and generally smashing things. When the story starts to try and get long winded with monologues your character goes "nah f this" and continues to smash stuff up.

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