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[–] 1 point 3 months ago (2 children)

I've tried so many times to get into MMORPGs. But there's just something about them I can't really explain... now that I'm in my 40s, I'm a little sad I don't enjoy playing them with my brother and friends I barely see.

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  • [–] 2 points 3 months ago (1 child)

    They're either designed to make you spend real-world money for upgrades, or to take a long time to do anything make you pay for a monthly subscription.

    In both cases it's the same problem - mechanics designed to extract additional money from players rather than to serve the game.

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  • [–] 1 point 3 months ago

    not all of them - Guild Wars 2 operates on a buy-to-play basis for its yearly expansions - you buy it once and have access to that content as long as the game is alive

    it does have a premium currency store, but it's all stuff you can do without - mostly cosmetics and a few QoL tools, but the game also lets you convert ingame currency to the premium one (over 11 years of casual play I apparently bought almost 2k GBP worth of stuff without ever spending an actual penny on the store)

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