▲ 393 ▼ Korean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage format (www.tomshardware.com) submitted 3 months ago by cm0002@lemy.lol to c/gamedev@programming.dev 72 comments fedilink hide all child comments
[–] vala@lemmy.dbzer0.com 5 points 3 months ago (4 children) WASM-4 would good engine for this. Assuming you don't also have to ship the runtime. https://wasm4.org/ Games are at most 64kb. permalink fedilink source hideshow 4 child comments replies: [–] xthexder@l.sw0.com 7 points 3 months ago (3 children) It seems they're including the runtime in the size, and have prohibited web based games for this reason (unless you can find a browser that fits in 1.44MB). Submissions must be a native executable (I'm assuming for x86) permalink fedilink source parent hideshow 3 child comments replies: [–] vala@lemmy.dbzer0.com 1 point 3 months ago (2 children) Well technically since it compiles to wasm you just need a wasm runtime and a rendering system. Not a whole browser. Some people have reported getting wasm-4 games running on microcontrollers. permalink fedilink source parent hideshow 2 child comments replies: [–] xthexder@l.sw0.com 4 points 3 months ago (1 child) I'm sure you could do it with a standalone runtime, but it will just be overhead compared to compiling directly to x86, at least for the purposes of this competition. I'm a fan of WASM for a lot of other applications tho permalink fedilink source parent hideshow 1 child comment replies: [–] vala@lemmy.dbzer0.com 1 point 3 months ago Fair enough permalink fedilink source parent
[–] xthexder@l.sw0.com 7 points 3 months ago (3 children) It seems they're including the runtime in the size, and have prohibited web based games for this reason (unless you can find a browser that fits in 1.44MB). Submissions must be a native executable (I'm assuming for x86) permalink fedilink source parent hideshow 3 child comments replies: [–] vala@lemmy.dbzer0.com 1 point 3 months ago (2 children) Well technically since it compiles to wasm you just need a wasm runtime and a rendering system. Not a whole browser. Some people have reported getting wasm-4 games running on microcontrollers. permalink fedilink source parent hideshow 2 child comments replies: [–] xthexder@l.sw0.com 4 points 3 months ago (1 child) I'm sure you could do it with a standalone runtime, but it will just be overhead compared to compiling directly to x86, at least for the purposes of this competition. I'm a fan of WASM for a lot of other applications tho permalink fedilink source parent hideshow 1 child comment replies: [–] vala@lemmy.dbzer0.com 1 point 3 months ago Fair enough permalink fedilink source parent
[–] vala@lemmy.dbzer0.com 1 point 3 months ago (2 children) Well technically since it compiles to wasm you just need a wasm runtime and a rendering system. Not a whole browser. Some people have reported getting wasm-4 games running on microcontrollers. permalink fedilink source parent hideshow 2 child comments replies: [–] xthexder@l.sw0.com 4 points 3 months ago (1 child) I'm sure you could do it with a standalone runtime, but it will just be overhead compared to compiling directly to x86, at least for the purposes of this competition. I'm a fan of WASM for a lot of other applications tho permalink fedilink source parent hideshow 1 child comment replies: [–] vala@lemmy.dbzer0.com 1 point 3 months ago Fair enough permalink fedilink source parent
[–] xthexder@l.sw0.com 4 points 3 months ago (1 child) I'm sure you could do it with a standalone runtime, but it will just be overhead compared to compiling directly to x86, at least for the purposes of this competition. I'm a fan of WASM for a lot of other applications tho permalink fedilink source parent hideshow 1 child comment replies: [–] vala@lemmy.dbzer0.com 1 point 3 months ago Fair enough permalink fedilink source parent