I've solo developed an Android game as a hobby, but the 12+ testers at the same time for 14+ days requirement is a nightmare.

If you developed an app, how did you get past this? My game is fully free, no ads, no in-app purchases, so paying for testers isn't an option either.

Maybe I'm just lacking friends (:

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[–] [S] 1 point 3 months ago

I guess it will become available as soon as it goes live on the app store. But I'm not distributing directly via apk (I do have my debugging apk, but it's not setup for end users).

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