I've started my own project a few months ago (fully free mobile game on Android and iOS), it can be a fun hobby, but when it's not so fun you burn out even quicker. So I guess it depends on if it's just a small project for yourself or if you make it public..
You made me look over to my poor plant and actually water it, gz!
It's a bit more complex than that. But for streaming at 120hz from a PC to the Frame it's barely over an hour in "quality mode". They do have a "playtime mode", but it's like 72hz with worse visuals, so not really worth using.
But that's one more cable you have to route through your shirt (which annoys me sensation wise). They always skimp out on batteries.
Nah, I've never had a VR headset at home, so when it comes to actually playing games I'm a newbie. Though I heard the only really 'good' VR game is Half Life Alyx. Plenty of warnings that if you play that one first, all the other games will feel like crap :-/
Also curious about Blade and Sorcery.
I actually have a horror game on Steam developed for the Valve Index (we had several 10 years ago in university). Never was impressed enough back then to actually purchase one for myself (so I also didn't have much playtime). Bad display quality, especially for texts, uncomfortable, stumbling over the cable, ..
That's why I was really looking forward to the Steam Frame for a year now. Barely over an hour of battery life dampened my enthusiasm already :-/
I did get a notification for Steam.. that I'm on the waiting list, yay :(
Overall it's a tiny bit underwhelming (not even talking about the price) when you look at all the mixed reviews of the most popular VR titles. I still want to mess around with it, but I guess now I just wait.
A classic!
I do have a few small jokes/Easter eggs in the game, but nothing too egregious. Would be fun if a merchant explodes when your potion is too strong, though that would be bad for the age rating (:
A free mobile game "Wandering Alchemist" I've released on both Android and iOS. Free as in offline, no ads, no in-app purchases (Besides a fully optional "support the developer"). It's a GPS walking game where you gather ingredients, brew potions, sell them to merchants and decorate your neighborhood.
On some days it's awesome, on other days I ask myself why I do this to myself. But overall it's fun :)
I'm currently working on a big update that reworks all the visuals, a lot of them are still from early on and look really shoddy. For example before and after:

I am speed (:
Let me know if it's clear enough now on your screen 💚
I snuck it into the new update :)
For iOS it might take anywhere from two hours two two days (Apple reviews every update manually), but it'll be there soon.
Hey, thanks for the feedback!
Good point, I'll take a look and see if I can make the crystal stand out more in greyscale :)
Keep the suggestions coming, have fun 💚






