[–] 2 points 1 month ago

I've started my own project a few months ago (fully free mobile game on Android and iOS), it can be a fun hobby, but when it's not so fun you burn out even quicker. So I guess it depends on if it's just a small project for yourself or if you make it public..

  • source
  • parent
  • context
  • [–] 3 points 1 month ago

    Nah, I've never had a VR headset at home, so when it comes to actually playing games I'm a newbie. Though I heard the only really 'good' VR game is Half Life Alyx. Plenty of warnings that if you play that one first, all the other games will feel like crap :-/

    Also curious about Blade and Sorcery.

  • source
  • parent
  • context
  • [–] 3 points 1 month ago* (8 children)

    I actually have a horror game on Steam developed for the Valve Index (we had several 10 years ago in university). Never was impressed enough back then to actually purchase one for myself (so I also didn't have much playtime). Bad display quality, especially for texts, uncomfortable, stumbling over the cable, ..

    That's why I was really looking forward to the Steam Frame for a year now. Barely over an hour of battery life dampened my enthusiasm already :-/

  • source
  • parent
  • context
  • [–] 17 points 1 month ago (13 children)

    I did get a notification for Steam.. that I'm on the waiting list, yay :(

    Overall it's a tiny bit underwhelming (not even talking about the price) when you look at all the mixed reviews of the most popular VR titles. I still want to mess around with it, but I guess now I just wait.

  • source
  • [–] 2 points 1 month ago (1 child)

    A classic!

    I do have a few small jokes/Easter eggs in the game, but nothing too egregious. Would be fun if a merchant explodes when your potion is too strong, though that would be bad for the age rating (:

  • source
  • parent
  • context
  • [–] 27 points 1 month ago (3 children)

    A free mobile game "Wandering Alchemist" I've released on both Android and iOS. Free as in offline, no ads, no in-app purchases (Besides a fully optional "support the developer"). It's a GPS walking game where you gather ingredients, brew potions, sell them to merchants and decorate your neighborhood.

    On some days it's awesome, on other days I ask myself why I do this to myself. But overall it's fun :)

    I'm currently working on a big update that reworks all the visuals, a lot of them are still from early on and look really shoddy. For example before and after:

    Google Play Store

    Apple App Store

  • source
  •  

    Hey, sorry to budge in: I just noticed that Apple doesn't offer an App Store page for Filipino, does anyone know why? Android has it.

    I translated my free mobile game to it (would love for someone to check if the translations are appropriate for a Fantasy RPG), but when I wanted to setup the store page I couldn't find the language anywhere.

    Which is weird for a country of nearly 118 million people, does Apple have some kind of grudge or are you all English natives? O.o

     

    Hey again, I hope you don't mind a small update after nearly a month:

    It took ages for Apple to review my game, but now it's on iOS!

    Same deal as Android: Fully free, no ads, no in-app purchases (except a "Support the Developer" option), offline and zero data collection.

    Of course it's still on Google Play Store and also available as APK on Aurora (or wherever else you source your APKs).

    I just released a new update for a better building mode to make decorating easier. Keep up-to-date at !wanderingalchemist@lemmy.zip

    Have fun, go for a walk! 💚

     

    Hey again, I hope you don't mind a small update after a month:

    It took ages for Apple to review my game, but now it's on iOS!

    Same deal as Android: Fully free, no ads, no in-app purchases (except a "Support the Developer" option), offline and zero data collection.

    Of course it's still on Google Play Store and also available as APK on Aurora (or wherever else you source your APKs).

    I just released a new update for a better building mode to make decorating easier. Keep up-to-date at !wanderingalchemist@lemmy.zip

    Have fun, go for a walk! 💚

     

    Fully free, no ads, no in-app purchases (besides a "Support the developer" option), no data collection and fully offline playable. All you need is your phone and GPS :)

    I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 💚

    Google Play Store

    General idea of the game

    Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you.

    For any questions and suggestions I'm always available!

    I'm currently working on an iOS port, Apple is taking their sweet time to review the game, but hopefully in a few days it will be out. Exactly the same as on Android, free, no ads, no in-app purchases.

     

    Edit: After a weekend of work, I just added achievements https://lemmy.zip/post/69007248

    It took quite a while, but it's finally out. Fully free, no ads, no in-app purchases (besides a "Support the developer" option), no data collection and fully offline playable. All you need is your phone and GPS :)

    I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 💚

    General idea of the game: Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you (singleplayer only).

    General roadmap right now:

    • Adding achievements
    • Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
    • More minigames and improving the existing ones
    • And of course bugfixes, please let me know if you run into issues :)

    For any questions and suggestions I'm always available!

    view more: next ›