Do you suppose games only use obfuscation as security? In turn-based games you have the time to not trust client infomation and real-time games could give the client less info until it's actually needed. There would still be cheating via outside communication or outside tools.. as cheating isn't a technical issue solved by denying user software freedom - it's a social issue.
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
replies: