▲ 13 ▼ Ideas for Combat Downtime (lemmy.world) submitted 4 months ago by AccoSpoot1@lemmy.world to c/rpg@ttrpg.network 8 comments fedilink hide all child comments Hi y'all, my players have voiced concerns about the amount of time between combat rounds, I was wondering if anyone else has experienced similar problems and how they gave players more agency in combat when it's not their turn. Thanks in advance!
[–] AccoSpoot1@lemmy.world [S] 1 point 4 months ago (1 child) DnD 3.5 Ravenloft, so kinda locked in yeah. permalink fedilink source hideshow 1 child comment replies: [–] Zombiepirate@lemmy.world 2 points 4 months ago There goes my suggestion then! I tend to run shorter campaigns of about 20 sessions or so. We change games all the time, but it definitely isn't for everyone. I will say that the combat is a big reason that I don't run D&D; not that it's bad but my brain just doesn't work well with it, and I prefer a more improvisational kind of style. I hope you find something that works for you; good on you for finding a way to value your players' time. permalink fedilink source parent
[–] Zombiepirate@lemmy.world 2 points 4 months ago There goes my suggestion then! I tend to run shorter campaigns of about 20 sessions or so. We change games all the time, but it definitely isn't for everyone. I will say that the combat is a big reason that I don't run D&D; not that it's bad but my brain just doesn't work well with it, and I prefer a more improvisational kind of style. I hope you find something that works for you; good on you for finding a way to value your players' time. permalink fedilink source parent