Hi y'all, my players have voiced concerns about the amount of time between combat rounds, I was wondering if anyone else has experienced similar problems and how they gave players more agency in combat when it's not their turn.

Thanks in advance!

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[–] [S] 1 point 4 months ago (1 child)

DnD 3.5 Ravenloft, so kinda locked in yeah.

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  • [–] 2 points 4 months ago

    There goes my suggestion then!

    I tend to run shorter campaigns of about 20 sessions or so. We change games all the time, but it definitely isn't for everyone.

    I will say that the combat is a big reason that I don't run D&D; not that it's bad but my brain just doesn't work well with it, and I prefer a more improvisational kind of style.

    I hope you find something that works for you; good on you for finding a way to value your players' time.

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