Patch 6.2.5 is out. A whooping 452 MBs on PS5

Added support for upscalers:

  • FSR 3.1.5
    • GPUs that support it will run FSR 4.0.3
  • DLSS 4.5
  • XeSS 3.0
  • Added Variable Rate Shading (VRS) for supported devices
  • VRS can help improve performance by reducing shading rates on certain areas of the image, resulting in less work for the GPU for similar looking close pixels
  • Added support for DRS on PC
  • Added NVIDIA's Reflex for NVIDIA GPUs
  • Added AMD's Anti-Lag 2 for AMD GPUs

Fixes

  • Fixed an issue where Helldivers were unable to manually climb small obstacles and ledges without auto-climb.
  • Fixed multiple rendering issues and improved performance and image quality across all platforms.
  • Added additional resolution options in the display settings for monitors with a wide range of available resolutions.
  • Improved the performance of the high reflection setting.
  • Improved VRAM management on PC to improve performance on systems with limited VRAM.

KNOWN ISSUES

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[–] 4 points 5 months ago* (last edited 5 months ago) (2 children)

I've heard that the additions are mostly a mess;

while I can't speak about the new fancy AA settings because of my potato PC, ironically I'm elated that "no AA" now means "no AA" – for me upscaling used to result in a blurry, ugly image, now I get a beautiful, pixelated ugly image AND better framerates

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  • [–] 2 points 5 months ago

    I'm on steam deck and now whenever there's more than one sprite on the screen its a hot mess.

    Also got yeeted and stuck in the clouds like a Patriotic Angel after another Helldiver landed near me.

    Which I had a pretty screenshot that isn't loading into my mobile....

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