▲ 56 ▼ Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1 (www.gamingonlinux.com) submitted 1 year ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 8 comments fedilink hide all child comments
[–] ampy@discuss.online 3 points 1 year ago (4 children) Doesn't gamescope make this program obsolete? permalink fedilink source hideshow 4 child comments replies: [–] kayzeekayzee@lemmy.blahaj.zone 4 points 1 year ago (3 children) No, it has way more options and scaling types thatn gamescope. Also it can do pretty good framegen. I use it all the time. permalink fedilink source parent hideshow 3 child comments replies: [–] ampy@discuss.online 1 point 1 year ago (2 children) Not a fan of framegen personally. I've been fine with just gamescope since they added the pixel art scaling. I haven't really had a need for any other type of scaling filter in my experience. permalink fedilink source parent hideshow 2 child comments replies: [–] Vanilla_PuddinFudge@infosec.pub 2 points 1 year ago Framegen has to be used on a game where I have 30-40fps. If I have 29fps, my character lags like they're drunk. If I have 50+fps, I don't need framegen. Cyberpunk 2077 is the only game I use it on. permalink fedilink source parent [–] kayzeekayzee@lemmy.blahaj.zone 1 point 1 year ago That's fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn't have access to internal game data like a native implementation would. permalink fedilink source parent
[–] kayzeekayzee@lemmy.blahaj.zone 4 points 1 year ago (3 children) No, it has way more options and scaling types thatn gamescope. Also it can do pretty good framegen. I use it all the time. permalink fedilink source parent hideshow 3 child comments replies: [–] ampy@discuss.online 1 point 1 year ago (2 children) Not a fan of framegen personally. I've been fine with just gamescope since they added the pixel art scaling. I haven't really had a need for any other type of scaling filter in my experience. permalink fedilink source parent hideshow 2 child comments replies: [–] Vanilla_PuddinFudge@infosec.pub 2 points 1 year ago Framegen has to be used on a game where I have 30-40fps. If I have 29fps, my character lags like they're drunk. If I have 50+fps, I don't need framegen. Cyberpunk 2077 is the only game I use it on. permalink fedilink source parent [–] kayzeekayzee@lemmy.blahaj.zone 1 point 1 year ago That's fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn't have access to internal game data like a native implementation would. permalink fedilink source parent
[–] ampy@discuss.online 1 point 1 year ago (2 children) Not a fan of framegen personally. I've been fine with just gamescope since they added the pixel art scaling. I haven't really had a need for any other type of scaling filter in my experience. permalink fedilink source parent hideshow 2 child comments replies: [–] Vanilla_PuddinFudge@infosec.pub 2 points 1 year ago Framegen has to be used on a game where I have 30-40fps. If I have 29fps, my character lags like they're drunk. If I have 50+fps, I don't need framegen. Cyberpunk 2077 is the only game I use it on. permalink fedilink source parent [–] kayzeekayzee@lemmy.blahaj.zone 1 point 1 year ago That's fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn't have access to internal game data like a native implementation would. permalink fedilink source parent
[–] Vanilla_PuddinFudge@infosec.pub 2 points 1 year ago Framegen has to be used on a game where I have 30-40fps. If I have 29fps, my character lags like they're drunk. If I have 50+fps, I don't need framegen. Cyberpunk 2077 is the only game I use it on. permalink fedilink source parent
[–] kayzeekayzee@lemmy.blahaj.zone 1 point 1 year ago That's fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn't have access to internal game data like a native implementation would. permalink fedilink source parent