No good outcome here
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[–] 6 points 5 months ago* (last edited 5 months ago) (5 children)

I'm pretty sure the thing about datatypes is wrong. From experience programming shaders the most typical float values were 4 bytes. The physics simulations are run on cpus typically, not gpus, but for graphics processing of all kinds, smaller floats are used. The conclusion is right though.

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  • [–] 19 points 5 months ago (3 children)

    4 bytes not 4 bits, so 32 bits. You can't do graphics on 4 bits, that's way too small.

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