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[–] -2 points 1 year ago (22 children)

Which one killed competition with anti consumer practices in the 2000's?

Which one popularised micro transactions?

Which one popularised loot boxes and gambling?

Which one popularised the current "Sell now, fix later" model

Which one bricks older titles because of it's DRM requirements

(The answer is Steam btw, I know I'll need to spell it out for G*mers)

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  • [–] 3 points 1 year ago (3 children)

    It's not even the worst. If Epic goes down, you have lost everything. If Steam goes down you have lost everything. If Gog goes down you have lost nothing (because you have a backup I hope).

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  • [–] 1 point 1 year ago (2 children)

    If Steam goes down I have no problems torrenting games I've already paid for

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  • [–] 1 point 1 year ago (10 children)

    Which one killed competition with anti consumer practices in the 2000's?

    Epic has even more anti-consumer practices.

    Which one popularised micro transactions?

    Does Epic ban micro transactions?

    Which one popularised loot boxes and gambling?

    None of this available on EGS either?

    Which one popularised the current "Sell now, fix later" model

    "The service that was around first did these things that the service that came later is also doing, that makes the service that came later better for some reason!"

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  • [–] -3 points 1 year ago (9 children)

    Imagine being so Stockholmed that you miss the point that bad.

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  • [–] 3 points 1 year ago (8 children)

    Imagine being so full of yourself that you think saying nothing has any value.

    Fun fact: the term "Stockholm syndrome" originates from a hostage situation in which the authorities did not seem to care about the safety of the hostages at all, they regularly put the hostages in danger and the hostage takers were frequently trying to protect the hostages from the actions of the authorities.
    In light of that, the hostages having more empathy towards their captors makes perfect sense. However ignorant people who did not understand the details of the event coined the term "Stockholm syndrome" instead of actually listening to the hostages or trying to understand a different point of view.

    Your use of the term feels very appropriate.

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  • [–] -1 points 1 year ago (7 children)

    You are literally saying that the Epic store doing the same scummy things as Steam, makes it worse than Steam.

    This is why gaming is in the shape it's in.

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  • [–] 2 points 1 year ago* (6 children)

    No, you were literally saying Epic was better than Steam because Epic is doing the same scummy things but just wasn't around when Steam started doing it.

    I never made any claims as to whether I felt those practices are problematic or not, I just pointed out that they both do it so it's irrelevant in the comparison.

    Epic is worse than Steam because of its aggressively anti-consumer practices like paid exclusives.

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  • [–] -1 points 1 year ago (5 children)

    No, you were literally saying Epic was better than Steam

    Point to where I said that.

    paid exclusives

    The same thing Steam did to secure its monopoly.

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  • [–] 2 points 1 year ago (4 children)

    Point to where I said that.

    Right here: https://lemmy.world/comment/18163814

    The same thing Steam did to secure its monopoly.

    That's not what the word monopoly means

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  • [–] 0 points 1 year ago (3 children)

    I was listing all the bad things Steam does and never mentioned Epic. That's on you projecting so much.

    Monopolies are defined by having a large enough market share, even if that ain't the dictionary definitions you Steamboys cling so tightly too.

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  • [–] 2 points 1 year ago (2 children)

    I was listing all the bad things Steam does and never mentioned Epic. That's on you projecting so much.

    You used the phrase "which one" a lot. That is incoherent nonsense unless you are talking about at least 2 entities. "Which one" was the second entity?

    even if that ain't the dictionary definition

    So not what that word means.

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  • [–] 0 points 1 year ago (1 child)

    The "which one" was in reference to the original comment. Which was about Epic.

    So not what that word means.

    Words can have multiple meanings in different contexts.

    Dictionaries generally (because each one is going to have a slightly different definition) define it as having complete control over a market.

    Whereas a lot of the monopoly laws and departments define it as having over a certain percentage of the market share, even if it isn't 100%

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  • [–] 2 points 1 year ago

    The β€œwhich one” was in reference to the original comment. Which was about Epic.

    So we were talking about epic. Glad we cleared that up.

    Dictionaries generally (because each one is going to have a slightly different definition) define it as having complete control over a market.

    So it's not a Monopoly then.

    Whereas a lot of the monopoly laws and departments define it as having over a certain percentage of the market share, even if it isn’t 100%

    And seeing as Valve appears to not be running afoul of these laws, not a Monopoly then.

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  • [–] 1 point 1 year ago* (5 children)

    If they killed competition they did a terrible job as there is more now then ever.

    Microsoft popularised micro transactions, however they were never used, but DLC which they also popularised along with Sega and Sony adopted that name. Microtranactions were renting software where every time you opened the software or used a specific feature you would be charged a part of a cent, i.e. microtransactions

    Loot boxes came from MMOs. The gambling thing Valve has certainly been a leader in.

    Sell now fix later, EA and Ubisoft.

    Anything with DRM can stop older titles, Steam included. However this is normally after decades of use. This is why many people buy Single player games on GOG.

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  • [–] 0 points 1 year ago (4 children)

    If they killed competition they did a terrible job as there is more now then ever

    There were so many more platforms, now lost to time from G*mer who never knew any different and think 4 is a lot. IGN even had one.

    Loot boxes came from MMOs

    https://www.vg247.com/the-harsh-history-of-gaming-microtransactions-from-horse-armor-to-loot-boxes

    but the first shot at them on the Western side of things was Valve's Team Fortress 2. In June 2011, Valve transitioned the game to a free-to-play business model after the launch of the Mann-conomy update in 2010, which introduced crates and item trading. MMOs that fell on hard times, like Star Trek Online and Lords of the Rings Online, switched to the model when they went free-to-play as well.

    Sell now fix later, EA and Ubisoft.

    Steam early access, and greenlight.

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  • [–] 2 points 1 year ago (3 children)

    IGN still has one, humble bundle. I'm familiar with the other digital stores like fileplanet, stardock etc, they all sold limited items, as did Steam at the time. There is more then 4.... You might want to count again.

    Note how it says on the western side....loot boxes were already in MMOs starting with Maple Story, this is how they payed for the free to play.... Which also came from MMOs. You didn't have to use loot boxes in TF2, you could just buy the item which funded the game and the community members who made those items. It allowed modders to move from a passion project to having a career.

    Sell now fix later.... No that's not what early access is. That system which was already in use by other platforms again.... Sigh.... Was a way for players to invest in games. It allowed many huge games to fund their development like Rimworld, Factorio, Minecraft, Baulders Gate 3 etc.

    I'm getting the idea you are some young kid who doesn't actually know the industry at all let alone about Valve.

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  • [–] -1 points 1 year ago (2 children)

    You are trying so hard to twist words to avoid saying "Paid mods" and "Paid beta access"

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