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[–] 8 points 6 months ago (7 children)

Admittedly, D&D (and other TTRPGs)

I used to do a lot of DMing but its a lot of work to keep the campaign up, dealing with players who just don't show, and a million other frustrations.

I reached a point where I finally stopped and said "Am I even having fun playing this?" The answer ended up being generally, no.

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  • [–] 4 points 6 months ago

    I dm'ed for a family game (adult sibs and in-laws), thinking it'd be the easiest to schedule. Nope, I got tired of nagging about the next game, couldn't help but interpret it as them not caring enough, and now just listen to naddpod and wait for my kids to grow up enough to play. I miss the table

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  • [–] 3 points 6 months ago (3 children)
  • [–] 4 points 6 months ago (2 children)
  • [–] 4 points 6 months ago (1 child)

    I've read a lot that this generally puts a strain on things.

    If you ever consider getting back into it, maybe suggest making DM'ing a rotating role? After all, it pays off to understand the role of the DM as a player too, and premade adventures can serve as a good way to ease into the role by taking the strain of world building from budding DMs. And even then, you could still play a supportive role for them at first so they can get the hang of things.

    And if your players refuse to do that, then simply ask them to look for another DM. Your role as a DM is scarce, so you have all of the bargaining power. And why should you respect players that don't respect your role?

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  • [+] 2 points 6 months ago (1 child)
  • [–] 3 points 6 months ago

    I think its more mainstream now, but looking for players ~2 decades ago, it was generally only socially anxious nerds who were interested in the idea. (At least around here)

    I've seen some players prefer a 'back seat' and not engage too heavily in the social part of the game and watch others do that role, which is fine, but I could see where they'd probably prefer different types of games altogether.

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