[–] 3 points 5 days ago

There's an argument to not have an all-in-one provider though: it increases vendor lock-in. If a company turns into a direction you don't like, you'd have to find a suitable alternative to replace all of your services, and that takes a lot of time and effort. If you spread it between multiple companies however, you'll only need to switch a few, maybe even have less work if you use a domain (for example for custom aliases).

Plus, something about Proton I disliked is that their products are missing key features you just expect from your products. For example, every mail provider offers you the option to add todo-lists or even journals, because WebDAV just has it, however Proton still lacks that to my knowledge. Other password safe programs have a folder system to better organise your entries. Proton Pass does not. I'd rather use many companies that each does one thing well than one that does everything rather mediocre.

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  • [–] 3 points 1 week ago (1 child)

    Not to mention that they keep "updating" their games even after their life cycles, which breaks some mods installed. And these "updates" basically adds nothing but stuff to the in-game store. Go look at the update posts for Fallout 4 and Skyrim Special Edition, and see how they pretty much always have 0 upvotes but a massive amount of comments.

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  • [–] 3 points 2 weeks ago (1 child)

    I mean, the Mechanical Turk was actually a chess master who was pulling strings and levers under the table while seeing the chess field through mirrors. So it never was a machine and merely just a ruse. So the name is a bit less grim in that aspect, but it definitively doesn't change the inhuman work involved in it. Also, doesn't Lavarand exist?

    And a fun fact: the Mechanical Turk is the reason the German word "getürkt" (meaning "faked", "doctored") exists.

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  • [–] 27 points 2 weeks ago (1 child)

    Ah, bacteriophages, not general viruses.

    Still makes me wonder how dangerous it is and how high the danger of a virus, developed with this technique, not being a phage is.

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  • [–] 1 point 3 weeks ago

    Actually, you can even hear your eyes moving, or could, if your mind wouldn't just filter out that noise. However it is possible for you to hear it if you are affected by some pretty severe cases of ear infection. I hear it's kind of a sloshing noise.

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  • [–] 2 points 1 month ago (1 child)

    The question would be when the amount of people who complete newcomers will have fun playing around with will be too small, thus pushing more skilled players to be in the same game.

    In TF2 even quickplay games were/are amazing because the game itself still is fun with an absolutely uncoordinated team, and random crits alongside players seeking action will often keep more players from always pubstomping, and it is so chaotic because the team size is big enough for uncoordinated pushes to get you somewhere.

    I don't see how a MOBA, which has a very small team size by design and generally is more strategic, will find a similar footing in terms of new player friendliness.

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  • [–] 1 point 1 month ago

    I don't think that their success will ever be really affected by AI, because people like their art style. Artists develop their own signature style with time, and it will be refined with time as well. And so people will follow them and pay them for their works and their career, because they want to see them grow. And they will stay loyal because they have been with them for so long. And it might encourage others to pick up the hobby as well, maybe at first imitate them as well at first, but will find their own signature style naturally due to the reality that the works of a copycat is creatively stifling.

    With AI you don't really have that. It will be hard to keep a fanbase because people can rather easily generate the content they see, so there is no real way of anyone to really stand out. And even if you factor in editing skills, those edits will be barely noticeable or stand out like a sore thumb. And if you manage to actually get good at editing, then editing AI images will most likely be just as stifling as well and working with non AI generated content might be more fulfilling.

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  • [–] 3 points 1 month ago (1 child)

    I can sincerely vouch for Vintage Story. It's a bit confusing at first, but it's a very comfortable learning curve. And once you got the hang of it it's a very chill experience. Also, thanks to the integrated mod database you can install mods in the console!

    Also, while Schedule 1 is very unique in its gameplay, I still feel it needs quite a bit of development time before I would recommend it myself. Moving product around your locations and the easy to cheese Police are some of the biggest community gripes at the moment.

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  • [–] 2 points 1 month ago (1 child)

    why? It's interesting as a gaimmick, sure, and it preserves vitamins in fruit, but it also alters the taste of some and generally there is rarely any case where you actually can benefit from the extremely increased shelf life it provides that can't be done cheaper with normal preparation methods or by simply buy preserved foods from the store. Not to mention that these things take a lot of energy.

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