We can understand why something is the way it is without agreeing that it's the way it should be. Choosing to make the character miss in a 3D game with animations that make it look like it should be a hit (especially when the enemy isn't even doing anything to block) just isn't a good experience. For characters that suck at melee combat, they should've turned up the hit rate but turned down the damage dealt. Or maybe turned up the hit rate and left the damage the same, but made misses really miss, staggering you or knocking you prone. Or something like that, anyway. Even at minimum melee skill on a level 1 character, the number of whiffs fighting a mudcrab was too many.
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