@ICastFist @Fizz i see this is godot specific and I'm not 100% sure how godot handles it but the normal way to store your image data for sprites like this is to index them from a packed sprite sheet (there's tons of sprite packers out there, lots of animation tools have them built in), so instead of each obj being a 1000x1000png to use your example you may have a 4000x4000png with 10 objects packed in it.Most engines will handle this for you, you just have to pack the assets correctly for it.
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