I have a characterbody2d and I want to display the equipment being worn. So this equipment would need to be swapped around during game play.

I currently am using several sprites layered. How is best to handle this situation?

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[–] [S] 1 point 7 months ago

Thank you for the reply.

So this is similar to a tilemap in how you pick tiles based on their position on the map. I can draw sprites with just refernces to this sheet that sounds pretty good. I gotta look into this for when i spawn large groups of enemies with various gear.

For now on my main characters I'm sticking with the 10 sprite nodes stacked.

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